Well, we’re close to finishing on Gravitrixx. It’s been almost two months in development, but we’re ready to send out test builds to people and see what they think!
Below are some first pass screenshots. They’re very likely to change (in fact, they *have* to!) so take them with a pinch of salt.
The game is pretty much finished. All 101 levels are in and working and giving us the right results.
What’s left is a lot of ‘front end’ stuff (level selection, progress mechanics, and a bunch of art stuff that needs polishing and integrating).
We’re hoping to be submitting some time next week, so look out for the game come the start of November!
Will keep you all updated on progress of course, and will make a video soon as we’re done. It really is turning out to be quite beautiful, but it looks even better in motion!
We hope you’ll enjoy playing it!
Well, Gravitrix is still on its way. It’s just been delayed slightly!
We’re aiming for 101 levels on release. The vast majority are done. We’re just sorting through them at the moment, putting them in a logical order with regard to difficulty and features!
We’ve also picked some awesome achievements, which should be a lot of fun to try and get!
So we’re busy. Very busy.
Additionally, I’ve spent a little time updating Bugzone, my second game.
It was released on October 24th, 2009, and its one year anniversary will see its price drop to ‘free’!
So Jake and I have been spending some time making Gravitrix levels, and they’re coming along nicely! Last count we had 97, but that may go up or down before release!
We’re excited that the game has come on so well, but there’s still a lot to do on it!
The pic above is a ‘first pass’ from our awesome artist for the game’s title screen.
I think it already looks awesome, but I’ve been promised it’s going to be even better before he’s done!
Hope to have some more news for you soon!
And remember – no-one can tell you what the Gravitrix is… you have to play it for yourself!😉
Apologies for the lack of updates. I’ve been very busy!
Quantum Sheep, as a company, is kinda growing.
As well as an update to Attack of the Kraken, I’m working on a number of projects at the moment, including:
The first two I’ve been working on for many, many months now.
Project 1984 is a retro shooter, with some of the most awesome music you’ll ever hear from some very talented people! It stands a snowball’s chance in hell of being ‘successful’ thanks to its dated (did I say ‘dated’ – I meant ‘retro’!) look. It really will redefine the term ‘niche’😛
Project ‘S’ was started about a year ago, and has been put on the back burner due to time constraints on myself and the lovely guy who’s doing all the cutesy graphics. I may, in the meantime, make a quick ‘card match’ game for the iPad as an offshoot of the main game. The graphics already submitted are just wonderful.
Project Awe is so secret I can’t even tell you what kind of game it is. In a massive departure from the norm, the game is being made by a group of people that will form a subsidiary of Quantum Sheep. This means the Sheep will effectively become a publisher!
There’s business plans, cost assessments, team meetings (in the pub!), a development schedule, a game design… It’s all very serious! :O No release date for that, but I’m hoping we’ll have something to show people towards Christmas! I hope you’ll like it!
Gravitrix is new. My colleague Jake and I thought it up two days ago, and today we have an almost fully working prototype to play with which is fun as a proof of concept. Three test levels have been made, and Jake and I will share the level building duties. It’s a ‘quick’ game, but that still probably means a few weeks till release!
I’m hoping that Project 1984, Project S and Gravitrix will all be out by the end of November. These things tend to take time though. We’ll see what happens!
In addition, we’ve commissioned a new look website that we hope you’ll like. Don’t worry, all the info here will be integrated into it. Hopefully we won’t lose any of my musings!
So. Busy busy busy! Just wanted to keep the lovely visitors to this place appraised of what’s going on!
The few remaining months of 2010 will be very exciting indeed!
The Lite version of Attack of the Kraken is out today! Hurrah!
It’s already sitting pretty on the app store, completely free and can be found here.
Don’t forget our launch video!
The full game can still be found here.
Check out our game page for details!😀
Our very first iPhone game, Singularity Drive: Prologue, is now FREE for everyone! YAY!
It’s an ‘avoid ’em up’ – and you can find more details on the main game page, here.
Be gentle with me. It was my first game!
I hope it entertains you for five minutes😀
Hurrah and huzzah!
Attack of the Kraken has found itself featured on New and Noteworthy on the app store!
You can find the game under ‘Arcade’ and ‘Action’ sections.
Hopefully more people will give the game a try! It’s on sale at the moment at just $.99 – grab it while you can!
Thank you to everyone that’s already give my little game a go, and to Apple for featuring it!
There’s been a huge amount of feedback already, all of it useful, so thank you to everyone that’s chimed in!
I’ll be updating hopefully within a month with a few additions, tweaks and surprises I’m sure!
Stay tuned, and thank you once again!